Search Issue Tracker
[Profiler] Exception thrown with Profiler window turning blank on select...
Profiler window appears black along with "IndexOutOfRangeException" when "Network Operations" Module is selected under the Profiler ... Read more
[iOS] Crash on CreateCppStringFromNSString when entering Emoji as max ch...
How to reproduce:1. Build the attached project for iOS2. Build & Run the project to device via Xcode3. Type 23 letters in the In... Read more
[Windows] NullReferenceException errors are thrown when any other window...
NullReferenceException errors are thrown when any other window is docked in the position of the Package Manager window. Steps to rep... Read more
Test Framework fails to build player if project includes com.unity.ads
Test Framework fails to build player if project includes com.unity.ads Reproduce:1. open attached project2. run tests on standalone ... Read more
[HDRP] Tests fail with bloom post-processing if Game View is not test re...
Steps to reproduce:1. Open attached project2. Open Test Runner and launch the "4038_Bloom" test3. Observe that the test fails4. Sele... Read more
[HDRP] Update DefaultSceneRoot.prefab for HDRP DXR
Steps to reproduce:1. Create HDRP template project2. Update to 7.1.53. Observe the following error in the console:System.Exception: ... Read more
[TMP] Margins field are misaligned under "Extra Settings" when a preset ...
Margins field are misaligned under "Extra Settings" when a preset of "TextMeshPro - Text" is created Steps to repro:1. Create a new ... Read more
Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce:1. Create a new project2. File -> Build Settings...3. Choose WebGL as the build target platform4. Press "Build... Read more
TestRunner runs unselected tests when selected test name is identical
How to reproduce:1. Open the attached 'TestTest.zip' project2. Open Window -> General -> Test Runner3. Select TestTest -> U... Read more
[Linux] Motion Blur causing artifacts to appear on older quad primitive
When using motion blur with UDP I'm getting blue artefacts on the quad that holds the player scoreboard. If you add a new quad the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names