Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b6
2018.4.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0b11
Issue ID
1198325
Regression
Yes
[Windows] NullReferenceException errors are thrown when any other window is docked in the position of Package Manager window
NullReferenceException errors are thrown when any other window is docked in the position of the Package Manager window.
Steps to repro:
1. Create a new project.
2. Windows > Package Manager > Dock with any other window.
3. Drag the other window > Dock in the position of Package Manager.
Actual Result:
NullReferenceException errors are thrown in the console.
Expected Result:
No errors in the console.
Reproducible in: 2019.3.0b11, 2019.2.13f1, 2019.1.0f1, 2018.4.11f1, 2018.3.0b6.
Working Fine in:
2020.1.0a13, 2018.3.0b5.
Environment:
Windows 10 & Mac 10.14.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PackageManager.UI.PackageList.OnEnterPanel (UnityEngine.UIElements.AttachToPanelEvent e) (at <b43e6d4802d64ea8bbdaa0bf64614d3b>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b256487a5e4140809d026a943f161bc2>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <59837000ebf54955a9cb1d31caa86097>:0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
Resolution Note:
This bug was fixed in 2020.1 but pain is too low to fix in 2019.3