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Collision 2D detection does not work correctly in 5.4 and newer versions
Steps to reproduce:1. Open attached project in 5.4 or 5.52. Open scene "test area"3. press play-"Dummy" gameObject starts to flip ra... Read more
GetPostprocessOrder method doesn't sort in which order postprocessors ar...
Reproduction steps:1.Download and open attached project2.Create any new assetActual outcome:The console outputs:- AssetPostprocessor... Read more
[iOS] Duplicate UnityEditor.iOS.Extensions.Xcode dll references in gener...
Reproduction steps:1. Create empty project2. Create Assets/Editor/Test.cs3. Click Assets/Open C# project4. Open C# project in Monode... Read more
tutorial case for onboarding
Steps to reproduce:1. Open atached project reproduced with the description of the user2. Start play mode and write text in input fie... Read more
[Animation] Model warps just after state transition is complete
To reproduce:1) Create new project2) Open Window -> Asset Store3) Find and import "Mecanim Locomotion Starter Kit"4) Open "TestSc... Read more
GPU profiling does not work in 5.4 & 5.5
When trying to record GPU profiler the following note is shown: "GPU profiling is not supported by the graphics card driver"Steps to... Read more
Expanding multiple entries in the Hierarchy with keyboard shortcuts at o...
Steps to reproduce:1. Open attached project2. Open scene03. Expand Canvas-> Image(4)4. Multi-select 3 "Image(4)" child objects(fi... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps:1. Open the project2. Build "test" scene3. Create a shortcut for the build executable file4. Add -batchmode -nogr... Read more
[TrailRenderer] TrailRenderer creates visual artifacts at corners and on...
Reproduction steps:1.Open the project2.Open and play "Assets -> Walking Robot -> Scenes -> Walking Robot" scene3.Press and ... Read more
Exception in WebGL when logout from facebook account
To reproduce:1. Build empty project for WebGL2. Create Facebook app and upload WebGL project3. Run app4. Logout from Facebook5. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open