Search Issue Tracker
Not Reproducible
Votes
3
Found in
5.5.0b3
Issue ID
831504
Regression
No
[TrailRenderer] TrailRenderer creates visual artifacts at corners and on Initialization
Reproduction steps:
1.Open the project
2.Open and play "Assets -> Walking Robot -> Scenes -> Walking Robot" scene
3.Press and hold w as soon as the game starts.
- You should see the visual artifacts created by Trail Renderer(Check the attached pictures)
4.Align your camera with the horizon
5.First, press w, so the character starts walking, and then hold w+a to move in circles
- You should see the visual artifacts
Expected results:
Trail looks the same from any angle.
Actual results:
The trail is flickering and creating visual artifacts
Reproduced with:
5.5.0a6, 5.5.0b1, 5.5.0b2, 5.5.0b3, 5.5.0b4
Couldn't reproduce with older versions, because Trail Renderer introduced new features on 5.5 version of Unity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment