Search Issue Tracker
Not Reproducible
Votes
3
Found in
5.5.0b3
Issue ID
831504
Regression
No
[TrailRenderer] TrailRenderer creates visual artifacts at corners and on Initialization
Reproduction steps:
1.Open the project
2.Open and play "Assets -> Walking Robot -> Scenes -> Walking Robot" scene
3.Press and hold w as soon as the game starts.
- You should see the visual artifacts created by Trail Renderer(Check the attached pictures)
4.Align your camera with the horizon
5.First, press w, so the character starts walking, and then hold w+a to move in circles
- You should see the visual artifacts
Expected results:
Trail looks the same from any angle.
Actual results:
The trail is flickering and creating visual artifacts
Reproduced with:
5.5.0a6, 5.5.0b1, 5.5.0b2, 5.5.0b3, 5.5.0b4
Couldn't reproduce with older versions, because Trail Renderer introduced new features on 5.5 version of Unity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment