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Disabling Cloth Component on Prefab crashes the Editor at (Unity::Cloth:...
Reproduction steps:1. Create a new project.2. Create an empty object.3. Add Cloth component to it.4. Move it to project window to cr... Read more
[Mobile][MSAA] Screen is rendered in solid color when Multi Sampling Ant...
Reproduction steps:1. Open the attached "Trimmed" project.2. Make sure Anti Aliasing is set to Multi Sampling in Edit > Project S... Read more
[WSA] WWW could not get a default proxy
Steps to reproduce:1. Open the attached project(WWWDefaultProxy.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10... Read more
Stall with Particle Systems on a second Camera
Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps:1. Build & Run the ... Read more
Crash on GameObject::WillDestroyGameObject after Destroy() and Applicati...
How to reproduce:1. Open attached Unity project "Sergio_Almodovar.zip"2. Build game3. Play the game4. Collide with an enemy (white b... Read more
[Editor] Compilation error in the editor code after a failed platform sp...
Steps to reproduce:1. Open the attached project(CompilationError.zip)2. Build for Windows Standalone (x64) -> There build should ... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip)2. Import some kind of PNG image3. Rename it "image"4... Read more
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce:1. Import Unity package attached by the user2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "_S... Read more
[Speech] - 2017 : There is an exception when trying to use speech in Ho...
Anytime a user tries to play or load a scene that is using Speech (Dictation, Grammar, Keyword) an exception gets thrown in the cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates