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Issue ID




Crash on GameObject::WillDestroyGameObject after Destroy() and Application.LoadLevel() methods



How to reproduce:
1. Open attached Unity project ""
2. Build game
3. Play the game
4. Collide with an enemy (white ball)

Expected result: After players collision with an enemy and destroying player scene reloads without crash.
Actual result: Game crashes after destroying players object and loading level.

Reproducible with: 2017.2.0a3, 2017.1.0b9, 5.6.1p4, 5.5.4f1

* In 5.5.4f1 version crash occurs after pressing "Start" in the game.
* Destroy() and Application.LoadLevel() methods located in Assets --> Scripts --> Movement.cs script.

  1. Response avatar

    Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

Comments (2)

  1. C5ce104c39742aad9345096c9856a0eb?d=mm


    Mar 18, 2020 15:29

  2. Ceae6a73a622084b0ae16f2aeb79f558?d=mm


    Jul 30, 2018 01:48

    Anyone ever find a work around for this? It's completely blocking me from working on my game at this point. Frustrating, to say the very least.

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