Search Issue Tracker
Won't Fix
Votes
3
Found in
5.6.1f1
Issue ID
921666
Regression
No
Crash on GameObject::WillDestroyGameObject after Destroy() and Application.LoadLevel() methods
How to reproduce:
1. Open attached Unity project "Sergio_Almodovar.zip"
2. Build game
3. Play the game
4. Collide with an enemy (white ball)
Expected result: After players collision with an enemy and destroying player scene reloads without crash.
Actual result: Game crashes after destroying players object and loading level.
Reproducible with: 2017.2.0a3, 2017.1.0b9, 5.6.1p4, 5.5.4f1
Notes:
- In 5.5.4f1 version crash occurs after pressing "Start" in the game.
- Destroy() and Application.LoadLevel() methods located in Assets --> Scripts --> Movement.cs script.
Comments (2)
-
Disastercake
Jul 30, 2018 01:48
Anyone ever find a work around for this? It's completely blocking me from working on my game at this point. Frustrating, to say the very least.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging an object under another to set it as the child will rename the parent object if we trigger a rename and start dragging immediately
- UITK WorldSpace ScrollView behaviour on Mobile
- [VisionPro] WebCamTexture fails to capture Persona stream frames
- Some shader variants are not collected when tracing with GraphicsStateCollection
- Scrollbar jumps to top and Property path info view flickers when hovering over it after scrolling to the bottom of Data Source Path field
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.