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[URP] Fog's Start/End positions are inverted when the Fog Mode is set to...
How to reproduce:1. Open the user's attached "PSX_shader_port.zip" project2. Open the "SampleScene" Scene3. Open the Fog settings (W... Read more
[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...
How to reproduce:1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project2. Open Scenes/SampleScene3. Select Main Camera's H... Read more
[URP][Metal][Mac] [2D lighting] Standalone build renders blue/black with...
With 3D template i.e when the camera/lighting environment is set to skybox, the scene renders black and with a 2D Template, the buil... Read more
[URP] [ReflectionProbes] Reflection probes give green outline on the Gam...
Steps to reproduce:1) Open Unity Hub and create a new Universal RP template project2) Open Build Settings and switch platform to iOS... Read more
[URP] Builtin to URP Render Pipeline Converter freezes the Editor when C...
How to reproduce:1. Create a new 3D Template project2. Open the Package manager and Import URP3. Click Rendering -> Render Pipeli... Read more
[WebGL] [URP] Camera clearing artifacts can be seen in build when using ...
Reproduction steps:1. Open the attached project ("case_1240240-BufferBug.zip")2. Open the repro scene ("ReproductionScene")3. Switch... Read more
URP Upgrade Material utility does not set the Alpha Clipping when Materi...
How to reproduce:1. Open the attached project named "Case_1235516"2. Open the Test Scene and observe an object with magenta-colored ... Read more
Main light shadows are ignored in favor of additional light’s shadows
To reproduce:1. Open AngryBots22. Check correct version URP (7.4.0, also repro in 7.2.1 + 7.3.1)3. Search in hierarchy t:light4. Dis... Read more
[XR][URP] BeginCameraRender method is lagging behind when using URP
Reproduction steps:1. Open the user's attached project "Lag Test 2020.2 URP.zip"2. Load the "Mirror_" scene3. Enter Play mode4. Move... Read more
[XR][URP][Vulkan][Multi Pass] Only left eye is rendered while the right ...
Repro steps:1. Open attached project2. Make sure Multi-Pass and Vulkan are used3. Build and run on a Quest Actual: Nothing is render... Read more
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