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1
votes
Won't Fix

Failed to load .DLL file, because the specified procedure could not be f...

Scripting

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Mar 21, 2017

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Version/s: 5.5.2f1

Repro steps: 1. Open provided projects "cef_test" scene2. Enter Play mode3. Press on the "Button" in the Game view4. Look at the Con... Read more

0
votes
Fixed

[Windows] Deleted files doesn't move into Recycle Bin

Asset and Scene Management

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Mar 09, 2017

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Version/s: 5.5.2p2

Reproduction steps:1. Open any project.2. Create an Asset.3. Delete the Asset.4. Check the Recycle Bin. Actual behavior:Deleted file... Read more

8
votes
Fixed

[iOS] Some icons are not generated in built Xcode project when Target De...

Mobile

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Mar 07, 2017

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Version/s: 5.5.1p3

When Target Device is set to 'iPhone Only' in iOS PlayerSettings, some small icons are missing in Xcode project. Steps to reproduce:... Read more

0
votes
Fixed

Windows-only: SphereCast with Math.Infinity as the cast length misses hits

Physics

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Mar 07, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached project;2. Run scene Main;3. Enter Play mode;4. In Hierarchy create one more Quad;5. In the game windo... Read more

7
votes
Fixed

Unable to rename AudioMixer group after undocking and moving the window

Audio

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Mar 08, 2017

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Version/s: 5.5.2f1

Reproduction Steps:1. Import attached project.2. Open "Bug" audio mixer.3. Rename any of the groups in it.4. Undock the Audio Mixer ... Read more

0
votes
Won't Fix

Move gizmo rotation is different when selecting tools with mouse or keyb...

Scene/Game View

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Mar 08, 2017

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Version/s: 5.5.1f1

When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard... Read more

0
votes
By Design

Objects created in "if UNITY_EDITOR" make their way into the Build, if t...

Scripting

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Mar 02, 2017

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Version/s: 5.5.1p1

To reproduce:1. Open "Example.zip" project.2. Open "scene2".3. Delete "Cube(Clone)" in Hierarchy, and save scene.4. Build and Play p... Read more

0
votes
Won't Fix

Crash on GameObject::IsActive or std::_Tree_val when applying settings ...

UI

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Mar 07, 2017

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Version/s: 5.5.0f3

How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more

0
votes
Duplicate

[iOS][Metal] Calling multiple UnityWebRequest|s during Shader initializa...

Mobile

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Apr 27, 2017

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Version/s: 5.5.3p2

Reproduction steps:1. Open the attached project.2. Make sure that graphics API is set to Metal for iOS.3. Build and run the "test" s... Read more

0
votes
Postponed

AnimationClip from AssetBundle.Load does not change when the method Inst...

Animation

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Mar 08, 2017

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Version/s: 5.5.1p3

Reproduction steps:1. Open the attached project " AnimationClipFromAssetBundle.zip";2. Open the "TestScene" scene;3. Enter a play mo... Read more

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