Search Issue Tracker
Fixed in 2017.1.X
Votes
8
Found in
5.5.1p3
Issue ID
888370
Regression
No
[iOS] Some icons are not generated in built Xcode project when Target Device is set to 'iPhone Only'
When Target Device is set to 'iPhone Only' in iOS PlayerSettings, some small icons are missing in Xcode project.
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Go to ~/XcodeProjectDirectory/Unity-iPhone/Images.xcassets/AppIcon.appiconset/
3) Open Contents.json file.
The Content.json file holds names and properties of all the app icons that should be generated for iPhone, however, some of them are missing from the ~/AppIcon.appiconset folder:
Icon-Small.png
Icon-Small@2x.png
Icon-Small-80.png
This doesn't occur if 'iPad' or 'iPhone & iPad' is selected as Target Device.
Reproduced on:
2017.1.0a3 (3a43d30e7b0d), 5.5.1p3 (versions older than 5.5.1p3 didn't allow these icons due to 815299).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment