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[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
Crash when using "Screen.orientation" on iPad 4
How to reproduce: 1. Open "My project.zip" project 2. Build for iOS and deploy to the device 3. In the app touch screen with two fin... Read more
Up direction is not set and calculated as expected when using Light Anchor
Reproduction steps: 1. Open the attached project "LightAnchorTest" 2. Open "Assets/Scenes/New Scene" 3. Select GameObject "Spot Ligh... Read more
EditorApplication.hiearchyWindowItemOnGUI callback isn't called when scr...
How to reproduce: 1. Open the user's attached "UnityBugRepo" project 2. Open the "SampleScene" and "SampleScene2" Scenes additively ... Read more
[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...
How to reproduce: 1. Open the attached project 2. Build & Run project on any mobile device 3. Go to the UGUI scene (by tapping the "... Read more
[UI Builder] errors when adding custom font reference to themed styleshe...
Reproduction steps: 1. Open the user's project 2. Open UI Builder (Window > UI Toolkit > UI Builder) Expected result: no errors Act... Read more
Creating a Script as a new Component to the GameObject crashes the Editor
How to reproduce: 1. Create a new project 2. Create a new GameObject 3. In it's Inspector click -> Add Component and type Script and... Read more
GameObject Opacity increases when adding light sources to Scene
How to reproduce: 1. Open the attached project (AlphaBugTest2.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button and obs... Read more
Editor crashes after deleting a material variant which has a child varia...
Reproduction steps: 1. Create a new project 2. Create a Material 3. Create a variant of that Material 4. Create a variant of that Ma... Read more
Per-axis Wrap Mode is incorrect when Sampler State node is used in Shade...
How to reproduce: 1. Open the user's attached project 2. Observe the "Plane_PerAxis" and "Plane_PerAxis_SamplerState" GameObjects in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map