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Scene variables drag and drop in graph don't have the good scope
When drag and dropping a scene variable from a GameObject component in a loaded scene are set to use the obejct scope instead of the... Read more
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
Exported content and columns are mismatched in csv
Reproduce steps: # Open the attached project # Go to My String Table try either export csv or csv with comment Actual result: co... Read more
HDRP Refraction flickers when using the Temporal Anti-aliasing (TAA)
How to reproduce: 1. Open the user's attached project "Refraction Flickering.zip" 2. Open the "OutdoorsScene" Scene 3. Select the "M... Read more
OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps: 1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project 2. Clear the Console window 3. Create ... Read more
[URP] Mask Component stops working when a Renderer Feature renders it af...
Reproduction steps: 1. Open attached project "Case_1403640.zip" 2. Load Scene "SampleScene" 3. Observe the Game View Expected resul... Read more
Multiple Editor instances are opened when double-clicking a project in t...
Steps to reproduce: 1. Open Hub 2. Double-click on an already existing project Expected result: only a single instance of the Edito... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce: 1. Open the user's attached project 2. At the top of the Editor, go to Compilation -> Run 3. Observe the Console ... Read more
Unable to launch Editor with Perforce connection when launching with Edi...
How to reproduce: 1. Set up a Perforce Workspace with the Unity project inside it 2. Try to open the project with command line "<Pat... Read more
[TVOS] EXC_BAD_ACCESS tvOS simulator build crash
Reproduction steps: 1. Download and open the attached "speedGolf6.zip" project 2. Build the project for tvOS 3. Launch the applicati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map