Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1.0b1
2022.1.0b7
2022.2
Issue ID
1403640
Regression
Yes
[URP] Mask Component stops working when a Renderer Feature renders it after Post Processing
Reproduction steps:
1. Open attached project "Case_1403640.zip"
2. Load Scene "SampleScene"
3. Observe the Game View
Expected result: A white checkmark is seen in the Game View
Actual result: A white square is seen in the Game View
Reproducible with: 13.1.2 (2022.2.0a1), 13.1.3 (2022.1.0b1), 13.1.7 (2022.1.0b13), 14.0.1 (2022.2.0a8)
Not reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.32f1), 12.1.6 (2021.2.17f1), 13.1.1 (2022.1.0a16)
Notes:
- Changing the Event variable in the Renderer Feature to any other besides "AfterRenderingPostProcessing" no longer reproduces the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a13