Search Issue Tracker
Fixed in 2.1.0-preview.6
Votes
0
Found in [Package]
2.1.0-preview.6
Issue ID
1403533
Regression
No
Unable to launch Editor with Perforce connection when launching with Editor CLI
How to reproduce:
1. Set up a Perforce Workspace with the Unity project inside it
2. Try to open the project with command line "<Path to Unity exe>\Unity.exe" -projectPath "<Project path>" -vcsMode Perforce -vcPerforceUsername <p4username> -vcPerforcePassword <p4password> -vcPerforceWorkspace <workspace> -vcPerforceServer <p4server>
Expected result: Project opens successfully
Actual result: Project fails to open
Reproducible with: 1.17.2, 2.1.0-preview.6 (2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a4
Not reproducible with: 1.17.2, 2.1.0-preview.6 (2023.1.0a5, 2023.1.0a9)
Could not test with: 2020.3.38f1 (Error: "The type or namespace name 'AddressableAssets' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2.1.0-preview.6):
Fixed in: 2.1.0-preview.6 (2023.1.0a5)