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0
votes
Fix In Review

[UX] [Color space] Cancel button greyed out when switching color space

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Sep 01, 2020

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Version/s:

Steps 1. open a project (ideally lots of textures) 2. switch color space in project settings > player settings > other settings Exp... Read more

0
votes
Fix In Review

[Crash] Color space uninitialised can be set via C# script but built sta...

Virtual Texturing

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Sep 01, 2020

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Version/s:

Steps 1.Switch to color space uninitialised (using C# editor script, like attached example) 2.Save project (to ensure serialized cha... Read more

0
votes
Fixed

Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...

Director

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Sep 01, 2020

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Version/s: 2019.4.9f1, 2020.1.0a8, 2020.2

Steps to reproduce: 1. Open attached Unity project 2. Open scene "Main" 3. Enter Play Mode 4. Open any script in the project 5. Edit... Read more

0
votes
Active

[Mobile] OnPostRender Post-Process is not rendered if Anti Aliasing is e...

Post Processing

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Sep 01, 2020

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Version/s: 2018.4, 2018.4.23f1, 2020.2

Reproduction steps: 1. Open the attached user's project "OnPostRenderBug.zip" 2. In the Project window under "Assets/Scenes" open "S... Read more

0
votes
Active

NavMeshAgent oscillates across a point of NavMesh when moving close to e...

AI

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Aug 31, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more

0
votes
Active

A short fixed time is given to attach the Debugger when launching Player...

Window management

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Aug 31, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce: 1. Create a new project 2. Open the Build Settings (File -> Build Settings) 3. Enable these settings: Server Build... Read more

1
votes
Active

Changing the 'OnDemandRendering.renderFrameInterval' value causes flicke...

Graphics - LowLevel

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Aug 31, 2020

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Version/s: 2019.4, 2019.4.9f1, 2020.2

How to reproduce: 1. Open the user's attached 'TestOnDemandRendering_20200831.zip' project 2. From the 'Scenes' folder open the 'Sam... Read more

0
votes
Fix In Review

[Critical] Shader upgrader runs every time any project is open

Shader System

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Aug 31, 2020

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Version/s:

Actual: every time a project is open, Unity Editor prints "Shader import version has changed; will reimport all shaders...". Expecte... Read more

0
votes
Fix In Review

A part of the PolygonCollider2D's shape is getting removed when the Poly...

Physics2D

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Aug 31, 2020

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Version/s: 2019.4, 2019.4.9f1, 2020.2

How to reproduce: 1. Open the user's attached "PolygonCollider2D_RemovedShapes_2019.4.9.zip" project 2. Open the "SampleScene" Scene... Read more

0
votes
Fixed

[Bug] [HLSLcc] Bad codegen on GLES2/3 when using "precise" keyword

Shader System

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Aug 31, 2020

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Version/s:

Using a shader with a "precise" keyword on a variable produces code that doesn't compile on GLSL ES. u_xlat_precise_vec4 is not decl... Read more

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