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TextMeshPro package throws multiple Shader errors when importing TMP Ess...
How to reproduce: 1. Create a new project with any template 2. Make sure the TextMeshPro package is added to the project (Window > P... Read more
Unfixable compiler errors appear when opening a project with Test Framew...
How to reproduce: # Open the “Fanatasy Survivor Game.zip” project # Observe the console Expected result: No console errors A... Read more
Package Manager search text field has no validation and leads to Editor ...
How to reproduce: 1. Open Package Manager 2. In the search text field enter numerous characters Actual result: The search text ... Read more
XROcclusionMesh.shader and XRMirrorView.shader are not stripped down whe...
To reproduce: # Create a new project with URP samples; # Add only Cockpit Scene to the build settings; # Build for Android pl... Read more
Crash on Player exit when UNITY_DISABLE_AUTOMATIC_SYSTEM_BOOTSTRAP is en...
How to reproduce: 1. Open the attached project "PPT.zip" 2. Build And Run the project 3. Exit the Player Reproducible with: 20... Read more
[iOS][WebGL] Memory leak when using UI Toolkit
How to reproduce 1. Build and Run the attached Project on an iOS device 2. Observe the memory usage of the running Application or... Read more
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce: # Open the “PlayerLoop.zip” project # Open the “Scene“ # Run the Game in the Editor # Observe the Editor # ... Read more
Lighting data is carried over from one Scene to another when changing Sc...
How to reproduce: # Open the “UnityProject.zip“ project # Open the “SampleScene“ # Enter the Play Mode # Toggle the button in the G... Read more
Licensing Client exits with code 3221226505 when opening Unity Hub
Reproduction steps: 1. Open the Unity Hub Expected results: The Unity Hub opens Actual results: The Unity Hub fails to open Reprod... Read more
The <sprite> tag inserted image from a Sprite Asset into the UI Builder ...
How to reproduce: 1. Open the “SpriteProjectRepro“ project 2. Open the “SampleScene“ 3. Go to the “Window > UI Toolkit > UI Builder“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset