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[UI Toolkit] Child's reference is not renamed in parent UXML after renam...
How to reproduce it:1. Open the attached project "1319903.zip"2. In the Project window right-click on 'PARENT.uxml' and click on 'Op... Read more
[iOS] [URP] Time.unscaledDeltaTime increases when locking and unlocking ...
Reproduction steps:1. Open the project in "ondemandrenderingbug.zip"2. Build "SampleScene" for iOS and deploy it to a device3. Shut ... Read more
Shader variable unity_OcclusionMaskSelector changes when information abo...
Reproduction steps:1. Open user's project "DebugWater.zip"2. Make sure that you have Inspector, Frame Debug, and Game View windows o... Read more
PlayerInput component loses its reference to an InputActionAsset
-e: see title, instantiated prefab has no reference to the asset -repro:--Start play mode on the "Scene_Main" Scene--press Enter on ... Read more
Particle System duration property's value has double precision
How to reproduce:1. Create a new project2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Par... Read more
ArgumentNullException gets thrown when changing the base class to MonoBe...
How to reproduce:1. Open the attached '1319708.zip' project2. In the Project window double-click on the Test Animator Controller3. I... Read more
Linux Editor crashes in graphics after idling for a few minutes
How to reproduce:1. Open the user attached project (HybridURPSamples.zip)2. Enter and leave Play Mode several times3. Wait about 5 m... Read more
Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when chan...
How to reproduce:1. Open the attached project ('case-1319658.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more
Shader Graph errors are thrown when a property's Shader Declaration is s...
How to reproduce:1. Open the user's attached "InstanceTest.zip" project2. Open the "InstanceTest" Shader Graph3. Press "Save Asset" ... Read more
[Shadergraph] Selecting URP Shadergraph material results in error spam
Repro steps:1. Create a Universal Lit shadergraph2. Right click the shadergraph and click "create material"3. Select the materialExp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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