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Votes

1

Found in

2019.4

2019.4.13f1

2020.2

2021.1

2021.2

Issue ID

1308923

Regression

No

System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always returns 0 on builds

Mono

-

Reproduction steps:
1. Open attached project "WindowHandle.zip" and scene "SampleScene"
2. Build and Run
3. Open an additional instance of the built Application
3. In both builds, observe text field

Expected result: "Window Handle: " and at least one non-zero handle
Actual result: "Window Handle: 0" on both applications

Reproducible with: 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Could not test with: 2018.4.32f1 (multiple precompiled assemblies errors on build)

Comments (1)

  1. 486468b441be9ff2a4bfd33aca2ecda2?d=mm

    JaredThomson

    Feb 22, 2021 17:12

    There are a lot of related issues with how little Unity and it's version of mono provides regarding the process and native window.

    This particular bug could be changed to a feature request, but please don't just close it as being by design.

    There are some legitimate use cases for knowing your process id and hwnd. My use case is debugging multiplayer by launching multiple instances of the standalone game and changing the window title and positions to differentiate the instances. This is made much more difficult with no process id or native handle. The common fragile work around of getting the handle by window title obviously doesn't work here either.

    Thanks for any advancements that can be made here. Any step forward would be a big improvement.

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