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Native Collection memory leak error is thrown when spawning GameObject w...
How to reproduce: 1. Open the attached project (Bug Sample Project.zip) 2. Open scene Scenes/Login Screen 3. Press the Play button 4... Read more
Prefab icon is not updated when sprite pivot is changed
How to reproduce: 1. Download the attached project '1411032.zip' 2. In Project window press on 'download' image 3. Open Inspector, c... Read more
[Mobile] Screen.resolutions returns empty array on iOS/Android devices
How to reproduce: 1. Open the attached "1411013_Repro.zip" project 2. Build and run the Scene "SampleScene" on an iOS or Android dev... Read more
[HDRP][RTX] RTR does not seem to reflect what they should in a player
Repro steps : - Open attached project (HDRP template) - Open scene called "SampleScene" - Make sure that RTR shows the unity ball i... Read more
URP: Overlay camera output is black
[https://forum.unity.com/threads/unity-recorder-targeted-camera-taggedcamera-doesnt-work-with-urp-render-type-overlay.1245274/] *... Read more
Particle system ignores the Shape parameter and shoots particles in the ...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more
[HDRP] "Unable to find style" warnings are thrown in the Console log whe...
How to reproduce: 1. Open the user's attached "Visualization" project 2. Select the "Glass" and "Glowy Blue" (or "Glowy Orange") Mat... Read more
Addressables build fails when destination file path is longer than 255 c...
How to reproduce: 1. Open project "Addressables_Long_Path_Bug.zip" 2. In the Project window select "asset" Material and in the Inspe... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
Addressables does not remove duplicated assets when their reference is a...
How to reproduce: 1. Open the user’s attached “TestUnity.zip” project 2. Window > Asset Management > Addressables > Groups 3. Expand... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object