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[Code Coverage] ReportGeneratorMerged can't be loaded due to assembly ve...
Steps to reproduce: 1. Open attached project2. In project view, select and reimport Packages/Code Coverage/lib/ReportGenerator/Repor... Read more
ExitGUIException gets thrown in the Console when closing the Shortcut Co...
How to reproduce:1. Create a new project2. Open Edit > Shortcuts3. Set two conflicting shortcuts4. Use the newly set shortcut5. C... Read more
Using Texture2D.EXRFlags.CompressPIZ causes StackOverflowException
Reproduction steps:1. Open the user's attached project2. Select QA/Encode Texture to PIZ EXR3. Observe the Console window Expected r... Read more
[Android]Rendered GameObject amount is severely lowered when their mater...
Steps to reproduce:1. Open the user's attached project "VKNotRenderingEverything.zip"2. Open "SampleScene"3. Build it for Android Ex... Read more
Assets packages are not updated if cache contains a previous version
Reproduction steps:1. Add 'Vuforia_Books_Sample.unitypackage' to newly created '...\AppData\Roaming\Unity\Asset Store-5.x\Company\Co... Read more
[XR][URP] MSAA does not get applied when it is enabled
Reproduction steps:1. Open the user's attached project "UniversalRPAntiAliasingBugReport.zip"2. Load the "SampleScene"3. Select the ... Read more
Assembly Definition and Assembly Definition Reference asset inspectors a...
Steps to reproduce:1. Create/Open any project2. Create and select an Assembly Definition or Assembly Definition Reference file3. Obs... Read more
Scene view/GameObjects become black when the Camera is far away from the...
How to reproduce:1. Open the attached "1311292_Repro" project2. Open the Scene "SampleScene"3. Observe the Game view Expected result... Read more
[Shadergraph] Undoing an inline input entry to a node while an edge is p...
Reproduces in Master going back to 10.2.2Doesn't repro in 9.0.0-preview.73 Repro steps:1. Create a Universal Lit shadergraph2. Plug ... Read more
[UIR] R32G32B32A32_SFloat Not Supported on OpenGL ES 3.0 and 3.1
With OpenGL ES 3.0 and 3.1, when the device supportes texture sampling from the vertex shader, we store the shader info data in a RG... Read more
All about bugs
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