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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X

Votes

0

Found in

2019.4

Issue ID

1311845

Regression

Yes

[UIR] R32G32B32A32_SFloat Not Supported on OpenGL ES 3.0 and 3.1

UI Toolkit

-

With OpenGL ES 3.0 and 3.1, when the device supportes texture sampling from the vertex shader, we store the shader info data in a RGBAFloat texture. Some devices may not support RGBAFloat, which results in exceptions that prevent UIToolkit from working, as it has been reported here:
https://forum.unity.com/threads/scrollview-scroller-and-foldout-crash-android-build.1033615/

Repro Steps:
-Create a UIDocument with a ScrollView.
-Build for Android
-Run on an Android device that supports texture sampling from the vertex shader but does not support RGBAFloat

Expected Result: Should work perfectly
Actual Result: The ListView is not displayed, logcat reveals exceptions related to the support of RGBAFloat

This issue also affects the editor when using GLES 3.0 or 3.1 without extensions. This is a regression although this mode is not used often.

Alternate repro steps:
-Launch the editor with the options "-force-gles30 -force-clamped" or "-force-gles31 -force-clamped"
-The editor throws exceptions all over the place.

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a7

  2. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0b9

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.6f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.25f1

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