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[Windows] Alpha0 is not registered when combined with certain other keys
Reproduction steps: 1. Open the attached project "1413670.zip" 2. Enter Play mode 3. Press LeftControl + RightShift + Alpha0 Expect... Read more
[Android] Crash when using UnityPlayer(getApplicationContext(), this); o...
Reproduction steps: 1. Create a new project 2. Change Target Platform to Android 3. Export project (Build Settings > check the "Expo... Read more
[Splines] Properties in inspector grayed out on changing mode
1. Create a spline object created in the scene 2. Enter in spline context and select a knot 3. Make sure the tangent mode is set to ... Read more
[Splines] Default spline shape are always created at origin
1. From the Create menu create a spline shape (Circle or Square for now) Current Result The shape is always created at scene origi... Read more
[Splines] Tangent magnitude set to a negative value cause the knot to ju...
1. Create a Spline object 2. Enter in context and select a knot tangent 3. From the spline inspector, use the slider to set the magn... Read more
Silent crash caused by stack overflow from infinite recursion during the...
Reproduction steps: 1. Open the attached project 2. Open Assets/main.unity scene 3. Enter the Play Mode Expected result: StackOverf... Read more
A prefab's child GameObject can't be dropped to the top position in Pref...
Reproduction steps: 1. Open the attached 'Bugs' project 2. Open the 'Assets/Prefab.prefab' in Prefab Mode 3. Try to drag and drop th... Read more
Child Canvas Transform values are not saved when editing them in Prefab ...
Reproduction steps: 1. Open the attached project "canvasTest.zip" 2. In the Project window, double-click "Canvas.prefab" 3. In the H... Read more
Rendering artifacts are produced when Physically Based option is enabled...
How to reproduce: 1. Open the attached project "Physical-DoF.zip" 2. Open the "DOFTest" Scene 3. Enter the Play mode Expected resul... Read more
[UIToolkit] ArgumentExceptions are thrown and spammed after transition w...
UIToolkit throws an ArgumentException followed by a continuous neverending stream of Exceptions when a VisualElement that is not the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object