Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Duplicate in 2022.1.X
Votes
1
Found in
2022.1.0a6
2022.1.0b13
2022.2
Issue ID
1413565
Regression
Yes
Child Canvas Transform values are not saved when editing them in Prefab Mode
Reproduction steps:
1. Open the attached project "canvasTest.zip"
2. In the Project window, double-click "Canvas.prefab"
3. In the Hierarchy select the "childCanvas" GameObject
4. Change any of the values of the Transform Component in the Inspector
5. Exit Prefab Mode and open the Prefab again
6. Observe the values of the "childCanvas" Transform Component
Expected result: Changes to values are saved
Actual result: Changes to values are not saved
Reproducible with: 2022.1.0a6, 2022.1.0f1, 2022.2.0a12
Not reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0a5
Notes:
- When creating the Prefab, the values of the Child Canvas Prefab are set to 0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a15
Resolution Note (fix version 2022.1):
Fixed in 2022.1.4f1