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The csproj file for an asmdef targets .net Framework 4.7.1 when the Proj...
How to reproduce:1. Create a new Unity project2. Make sure Project Settings > Player> API Compatability Level is set to ".net ... Read more
[Input System] MultiplayerEventSystem throws a warning when more than on...
Reproduction steps:1. Open the attached "Multiplayer input" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Observe the... Read more
NullReferenceException gets thrown in the Console when the Label Text va...
How to reproduce:1. Open the attached '1305483.zip' project2. In the Project window double-click on the 'Test' Asset3. Observe the C... Read more
EndChangeCheck is not triggered when clearing the IMGUI search field by ...
How to reproduce:1. Open the user's attached "SelectionUtility_2020.2.1f1" project2. Open the custom Test window (Test->Show Wind... Read more
[Android] Using VideoPlayer.Prepare and calling 10000 UnityWebRequest's ...
How to reproduce:1. Open the user's attached project "AndroidCrashProject.zip"2. Load the Scene "Test"3. Build and Run the project t... Read more
DSPGraph PlayClip sample crashes in Windows/x64 build
Reproduction steps:1. Open user's attached project "AudioTest2.zip"2. Build for Windows/x64 using the default way3. Run the build Ex... Read more
Undeclared identifier 'GetWorldSpaceNormalizeViewDir' error appears when...
Reproduction steps:1. Open the attached "case_1300901.zip" project and Scenes/SampleScene scene2. In the Project window, open Test.v... Read more
PhraseRecognizer throws an Assertion failed error when executing Keyword...
Reproduction steps:1. Download and open the attached project "PhraseRecognizerBug.zip"2. Open the Sample scene3. Enter and exit the ... Read more
[Input System] UI Input Module Action List gets overwritten with "None" ...
Reproduction steps:1. Open the attached "Multiplayer input" project2. Open Assets/Scenes/SampleScene3. Observe the MultiplayerEventS... Read more
Preloading Sprite Asset is incorrectly loaded as Texture
When we have localized Sprites in the Asset Table and Preloading is enabled, they will be loaded as Textures which results in errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code