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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X

Votes

0

Found in

2019.4

2020.2

2021.1

2021.1.0a7

2021.2

Issue ID

1297185

Regression

No

[Android] Using VideoPlayer.Prepare and calling 10000 UnityWebRequest's causes the app to crash at Android 7.0 or lower

Mobile

-

How to reproduce:
1. Open the user's attached project "AndroidCrashProject.zip"
2. Load the Scene "Test"
3. Build and Run the project to an Android device

Expected result: The counter reaches 10000/10000
Actual result: A crash occurs before reaching 10000/10000

Reproducible with: 2019.4.18f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1
Not reproducible with: 2018.4.30f1 (missing UIElements reference which is added to the project)

Reproducible on:
VLNQA00004, Meizu MX5 (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510

Not reproducible on:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00333, Hmd Global Nokia 7 plus (Nokia 7 plus), Android 10, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00099, Google Pixel XL (Pixel XL), Android 9, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
iPhone 12 Pro (iOS 14.2.1)

Notes:
- "NewBehaviourScript.cs" is the main script that calls the web requests
- Could not test with 2021.1.0b3 and 2021.1.0a2 as currently I am still downloading these versions

  1. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.26f1

  2. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.23f1

  3. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.34f1

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