Search Issue Tracker
Active
Votes
6
Found in [Package]
2018.4
2019.4
2019.4.16f1
2020.2
2021.1
2021.2
Issue ID
1300112
Regression
No
The csproj file for an asmdef targets .net Framework 4.7.1 when the Project is set to .net Standard 2.0
How to reproduce:
1. Create a new Unity project
2. Make sure Project Settings > Player> API Compatability Level is set to ".net Standard 2.0"
3. Create an asmdef file
4. Open the .csproj file generated by that asmdef in a text editor
5. Notice the <TargetFrameworkVersion>
Expected results: It is set to .Net Standard 2.0
Actual results: It is set to v4.7.1
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
NielsTerHeijden
Mar 01, 2023 14:49
I meant 2022.2
NielsTerHeijden
Mar 01, 2023 14:49
This is still a problem in 2020.2 where .Net Standard 2.1 is expected