Search Issue Tracker
Fixed in 1.3.0
Votes
1
Found in [Package]
1.1.0-preview.2
Issue ID
1304943
Regression
No
[Input System] UI Input Module Action List gets overwritten with "None" when entering Play Mode
Reproduction steps:
1. Open the attached "Multiplayer input" project
2. Open Assets/Scenes/SampleScene
3. Observe the MultiplayerEventSystemP1's Input System UI Input Module component
4. Enter Play Mode
5. Observe the MultiplayerEventSystemP1's Input System UI Input Module component again
Expected result: The Action list stays the same when entering Play Mode
Actual result: The Action list gets overwritten and everything is set to "None"
Reproduces on: 1.0.1 (2019.4.18f1), 1.1.0-preview.2 (2020.2.2f1, 2021.1.0b2, 2021.2.0a1)
Can't test: 2018.4 (package version too old)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 1.3.0):
Fixed in: 1.3.0