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Editor performance drop when holding down "F" key while in Play Mode
How to reproduce: 1. Create a new project 2. Open Profiler (Window > Analysis > Profiler) 3. Start profiling Editor 4. Enter Play Mo... Read more
Multiple selected game objects with different names are renamed to <mult...
How to reproduce: 1. Open the attached 'project-1218183.zip' 2. Select all the object in the Hierarchy window 3. In the Inspector wi... Read more
A child Canvas with Override Sorting is not rendered when opening a proj...
How to reproduce: 1. Open the attached project 2. Observe the Game view Expected result: A red box is visible Actual result: Red bo... Read more
Error is thrown when calling AssetDatabase.DeleteAsset or AssetDatabase....
How to reproduce: 1. Open the attached "OnSceneView_DeleteAsset" project 2. Open the "SampleScene" Scene 3. Make sure that you have ... Read more
[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...
Steps To Reproduce: 1. Create a new project 2. Hierarchy > 3D> Cube 3. Drag the cube to Project window to make a Prefab 4. Double c... Read more
Saving changes in PrefabMode dirty the main scene when Layout Group comp...
How to reproduce: 1. Open tester-attached project (VLG_Prefab_Bug.zip) 2. Open the SampleScene 3. Make sure the Scene does not have ... Read more
Crash on x86 architecture with a native access violation on _initPointer...
How to reproduce: 1. Open the attached "IL2CPPIssueRepro.zip" project 2. Open the Build Settings Window -> Set the Architecture to x... Read more
Default TextMeshPro Text preset is not applied when creating a new TextM...
How to reproduce: 1. Open the attached 'project-1218365.zip' project 2. In the Project Browser inspect the 'TextMeshProUGUI' preset ... Read more
Built player crashes in Baselib_Memory_Free when #if UNITY_EDITOR define...
How to reproduce: 1. Open user-submitted project (CrashAtStart_Serialization.zip) 2. Build and run the project Expected result: the... Read more
Paused/stopped particle systems are being calculated and using cpu on th...
How to reproduce: 1. Open attached project "ParticleSystemTest.zip" 2. Enter Play mode 3. Open Profiler window 4. Change view type ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map