Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1322784
Regression
No
A child Canvas with Override Sorting is not rendered when opening a project if the parent Canvas is disabled
How to reproduce:
1. Open the attached project
2. Observe the Game view
Expected result: A red box is visible
Actual result: Red box is not visible
Reproducible with: 2018.4.32f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Workaround: Enable/disable the Canvas of the parent Game Object for the box to appear
Note:
1. Clicking Play or reloading the Scene will make the child Canvas disappear again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2022.2.X):
Having a override sorting under a disabled canvas is not a supported workflow, We tried to find a way to correct this behavior but it caused other more major issues and needed to be reverted.