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[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler
1. Open attached project2. Build to iOS metal device3. Profile with Unity Profiler4. GfxDriver memory will increase while device mem... Read more
[Physics2D][ContactPoint2D] collider and otherCollider return values are...
Repro steps:1) Open the project I attached and test.scene in it2) Notice 2 circles and 2 spheres3) Play the scene and move the left ... Read more
[Collaborate] Transform positions are added up instead of throwing a mer...
Steps to reproduce: With Collaborate enabled,- User 1 creates a cube in the center (0,0,0) of a scene, saves the scene then syncs it... Read more
Sprite gets corrupted on Editor Play
Sprite gets permanently corrupted on Editor Play repro:-Import attached sprite package-Drop sprite into Scene (2D)-Click play in the... Read more
[TerrainNavigation] Shadowy artifact appears on terrain when moving view...
Steps to repro: 1. Open Unity;2. Import attached 'ShadowyArtifactTerrain' package;3. Open 'test' scene;4. Select Main Camera gameobj... Read more
Should not display Event warning
Event warning is triggered when it should not. repro:-create a GO with clip-in Animation window, create Animation Events over time-c... Read more
Terrain is not editable
Reproduction steps1. Open attached project2. Open scene "Mountain2"3. Try editing the terrain Actual result:Terrain is not editable.... Read more
[Multi-Display] DX9 renders solid color instead of Don't clear flags in ...
Steps to reproduce:1. Download and open project2. Open scene "main"3. change Graphics API to DX94. Build for windows standalone buil... Read more
[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0
To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more
[DX] Exclusive Fullscreen mode only works with primary display.
1) Open attached project.2) Build for windows standalone and include the Test scene.3) Run player and select a monitor other than th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open