Search Issue Tracker
Fixed
Votes
0
Found in
5.3.4f1
Issue ID
788881
Regression
No
[Physics2D][ContactPoint2D] collider and otherCollider return values are swapped
Repro steps:
1) Open the project I attached and test.scene in it
2) Notice 2 circles and 2 spheres
3) Play the scene and move the left circle to collide with the right one
4) Open up the console
5) Notice that the 3rd and 4th Log message in the console is mixed up (game object ThisOne has the script attached)
6) Open CollisionManager.cs and look at 3rd and 4th Debug.Log messages
7) Notice ContactPoint2D.collider returns otherCollider gameobject and ContactPoint2D.otherCollider returns collider gameobject
8) Doesn't happen with 3D spheres as it has thisCollider instead (analogical script attached to the left sphere)
Expected behaviour: ContactPoint2D.collider returns gameObject with the attached collider
Actual: collider and otherCollider of ContactPoint2D is mixed up
Reproduced in: 5.4.0b15; 5.3.4p4; 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment