Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
Issue ID
789575
Regression
No
[DX] Exclusive Fullscreen mode only works with primary display.
1) Open attached project.
2) Build for windows standalone and include the Test scene.
3) Run player and select a monitor other than the primary
4) Notice that the game runs full screen on the primary monitor instead of the selected one.
5) Change project settings from exclusive full screen mode and test again, correct monitor is used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment