Search Issue Tracker
[Entities Graphics] [Android] Player crashes when loading content with E...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/_Scenes/Game.unity” Scene3. Build And Run on Android... Read more
[Android] Player crashes on "ParticleSystem.customData.GetVector" when G...
How to reproduce:1. Open the "IN_44468" project2. Connect the device3. In the Build Settings "Run Device" dropdown select the desire... Read more
Memory regression when loading Asset Bundles since 2022.2.21f1
Steps to reproduce:1. Open the attached user's project "MemoryTestProject.zip" with 2022.2.20f12. Build the project, run it, wait fo... Read more
Listview is scrolled to the wrong item when using “ScrollToItem” in a li...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Enter Play Mode3. In the “Text Field,” insert “30”4. Obs... Read more
None of Editor tooltips aren't shown when in Play Mode
Reproduction steps:1. Open the attached project “TooltipBug“2. Enter Play Mode3. Hover mouse over the Pause button Expected result: ... Read more
[HDRP] Garbage Collection issue with Ray Traced Reflections
Details on forum post here : https://forum.unity.com/threads/hdrp-dxr-garbage-and-performance.1449130/ Read more
VisualElement is applying "margin: auto" even when Display is set to none
Reproduction steps:1. Open project “IN-43965.zip”2. Open “IN-43965.uxml” in the project3. Observe the Viewport in the UI Builder Exp... Read more
[URP] Performance regression when comparing between different streams
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ClassicSponza/Scenes/Sponza.unity” Scene3. Build And... Read more
[WebGL] FMOD errors in the browser console when audio is played with Pla...
Reproduction steps:1. Open the “OneShotBug“ project from internal notes2. Open the “Controllers” scene3. Ensure WebGL is the selecte... Read more
Text bug appears in console when starting play mode in Platform Asset
Create a 3D Core project Install the Platform asset (linked in notes) Navigate to demo: Assets > BayatGames > Free Platform Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS