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Won't Fix
Votes
1
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b12
2023.2.0a18
2023.3.0a3
6000.0.0b11
Issue ID
UUM-40646
Regression
No
[URP] Performance regression when comparing between different streams
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/ClassicSponza/Scenes/Sponza.unity” Scene
3. Build And Run on an Android device
Expected result: Performance is close to Note10 on similar specification devices
Actual result: Lower performance with similar specification devices compared to Note10
Reproducible with: 2021.3.27f1, 2022.3.1f1, 2023.1.0b12, 2023.2.0a18
Reproducible with devices:
| | | |Vulkan| | | |OpenGLES3| |
|Devices|2021.3.28f1|2022.3.5f1|2023.1.4f1|2023.2.0a23|2021.3.28f1|2022.3.5f1|2023.1.4f1|2023.2.0a23|
|VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76|52|52|52|52|57|55|54|54|
|VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640|37|32|32|32|54|41|40|41|
|VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830|6|6|7|8|11|7|7|7|
|VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76|30|25|26|26|54|32|31|33|
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Table features FPS in different Editor Streams
- Low performance in both OpenGLES and Vulkan, but Vulkan performance is worse
- The projects exclude all heavy post-processing and rendering features like SSAO, with only real-time shadows and MSAA x4 active
- Multithreaded rendering is active in the project settings, but it makes no difference to performance if it's disabled
- GPU Skinning is set to CPU
- Graphics Jobs are disabled, but it makes no difference to the performance if it's enabled
- A duplicate report was found that shows the issue also reproduces on *Playstation and Nintendo Switch Consoles*
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Resolution Note:
Hi, thanks for the detailed report and we acknowledge there is an issue. But given the current resources we have we are ntot able to look into this. We will close the issue as won't fix due to this. If you think it is really critical compare with the current state of U6 please re-open.