Search Issue Tracker
“NullReferenceException” and “Assertion failed” errors appear after dese...
How to reproduce: 1. Open the “NodeIssue.zip” project 2. Open “New Shader Graph” (Assets > New Shader Graph) 3. Click on the “Mas... Read more
No Stats are shown in the “Display Stats” tab of Rendering Debugger
How to reproduce: 1. Create a new HDRP or URP project 2. Enter Play Mode 3. Open Rendering Debugger (Window > Analysis > Rendering D... Read more
New line is added in the Memory Profiler search bar when entering "\n"
How to reproduce: 1. Create a new project 2. Add a Memory Profiler package to the project 3. Open Memory Profiler (Window > Analysis... Read more
Interactions in a ”MultiColumnTreeView” TreeView containing “IMGUIContai...
How to reproduce: 1. Open project “TreeViewImGUI.zip” 2. Open Menu > TreeView Examples > Multi Columns 3. Try to select items, ed... Read more
Unable to switch between Editor tabs after opening an additional Scene V...
How to reproduce: 1. Create a new project 2. Open the Scene window 3. Right-click on the Scene window tab and select Add Tab > Sc... Read more
InputAction.IsPressed is behaving incorrectly when the Game view window ...
How to reproduce: 1. Open the attached project "GameViewInputTest.zip" 2. Enter Play Mode 3. Undock the Game view window 4. Pres... Read more
Unclearable "Diagnostic switches are active" warning duplicates every ti...
How to reproduce: 1. Open the user’s attached “UrpMatConversion” project 2. In the main menu bar, select “Edit” → “Preferences…” 3... Read more
Fixed size buffers do not get serialized when used in generic structs
Reproduction steps: # Open the attached project # Open the “/Assets/TestPrefab.prefab” Prefab # Observe the “Test Script” Compo... Read more
The normal map on the Tilemap stops working after pressing the Play butt...
Reproduction steps: # Open the user attached project # Open the “SampleScene” scene # Observe the Game view, tilemap has a nor... Read more
Editor hangs when a GameObject is dragged down in the Hierarchy window a...
Reproduction steps: 1. Open the attached ‘DragIssue' project 2. Open the ‘SampleScene’ 3. In the Hierarchy window drag the ‘Main ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected