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Screen.resolutions does not return the correct list of supported resolut...
Reproduction steps: 1. Open the attached “ScreenResolutionTest” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Pl... Read more
Changing Environment Profiles in Lighting window throws "NullReferenceEx...
*Steps to reproduce:* 1. Create new HDRP Unity project 2. Open Lighting window (Window > Rendering > Lighting) 3. In Lighting win... Read more
Imported FBX is rendered differently in Game view when comparing to Scen...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/adasda.unity” Scene 3. Observe Game view and Sc... Read more
"GetAllOverlapping failed" Error displayed in console or endless loading...
How to reproduce: 1. Open the attached “IN-96370.zip” project 2. Ensure BatchRenderGroup Variants are set as “Keep All” (Project S... Read more
Scene View has an inverted Game View window when changing from Game View...
Steps to reproduce: 1. Open the attached “Week_3.zip” project 2. Open the “AR Boats” scene 3. Enter Game View 4. Enter Scene Vie... Read more
An error is thrown when one TreeView root element is dragged and held ov...
How to reproduce: 1. Open the “TreeViewBug.zip“ project 2. Open the “Editor“ Scene 3. Enter Play Mode 4. To the left of the Game... Read more
Text Object position shifts when selecting multiple Text Objects and exp...
How to reproduce: 1. Open the “TextMeshPro Multiple Selection error“ project 2. Open the “SampleScene” 3. In the Hierarchy, selec... Read more
Unity runtime crashes on Xbox when deployed through UWP.
*Steps to reproduce:* 1. Build an empty project for Universal Windows Platform 2. Deploy & run on Xbox One or Xbox Series consoles... Read more
Unnecessary Magic Leap warning in AR Template project on Editor launch
Steps to reproduce: 1. Create a new AR template project 2. Observe the Console window Actual results: " Unity 2020 LTS will be ... Read more
FastEquality.Equals returns incorrect result when comparing Structs with...
How to reproduce: 1. Open the “IN-97044_TestFastEquality” project 2. In the Test Runner tab select “EditMode” 3. click “Run All”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window