Search Issue Tracker
Fixed
Fixed in 6000.2.7f1
Votes
0
Found in
6000.2.0b10
Issue ID
UUM-111780
Regression
Yes
Changing the dimensions of the World-space UI Document starts asset preview refreshes when editing dimensions in the Prefab edit mode
How to reproduce:
1. Open the attached "WorldSpace" project
2. In the Project window, open the "GameObject" Prefab
3. In the Hierarchy, select the "UIDocument" GameObject
4. In the Inspector, enter any longer number (4+ symbols) into the Width/Height under the "World-Space Dimensions"
5. Observe the results
Expected results: The number can be easily entered, same way it is when editing the fields not in a Prefab move
Actual results: It is hard to enter more than one symbol, as recompilation starts and the field becomes unfocused
Reproducible with: 6000.2.0a5, 6000.2.0b10
Not reproducible with: 6000.2.0a4, 6000.3.0a2
Can't test with: 6000.1.10f1 (World-space UI not available)
Note: Even though world-space UI was not released in the first 6.2 alphas, the already existing world-space panel settings seem to work
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment