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Profiler help button redirects to wrong stream documentation page
How to reproduce: 1. Create a new project 2. Open profiler 3. Click on question mark button Expected result: Help button redirects ... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Hierarchy ... Read more
[HDRP] Shader Graph generated code includes unused Interpolators when us...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Asset "FabricShaderGraph" (Assets/FabricSh... Read more
New profiler module can be created without the title when user adds a sp...
To reproduce: 1. Open an Editor; 2. Go to Window -> Analysis -> Profiler; 3. Click on a dropdown next to “Profiler Modules”; 4. Cli... Read more
GameObjects appear in a different shade when changing the Filter Mode of...
How to reproduce: 1. Open the attached “IN-96913_My_project“ project 2. Open the “SampleScene“ 3. Select “Assets/autumn_field_pu... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps: 1. Open project "Unity-DrawMeshInstancedIndirect-master" 2. Open Scenes/SampleScene 3. Build and Run Expected r... Read more
Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...
How to reproduce: 1. Open the attached project from "crashSprite.zip" 2. Open Scene "Main" 3. Enter and Exit Play Mode (do this coup... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps: 1. Open the attached project "ConstantBufferUpdateIssue.zip" 2. Go to Player Settings and set the Graphics API t... Read more
URP Decal Material moves out of bounds when changing the Render Scale va...
How to reproduce: 1. Open the attached project "DecalResolutionScale.zip" 2. Open "SampleScene" Scene 3. Open the Game view 4. Selec... Read more
Object Picker field get repainted but doesn't change place when called f...
Steps to reproduce: 1. Open a new or existing project 2. Create a Cube GO in the scene and select it so the components are visible i... Read more
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