Search Issue Tracker
Fixed in 2022.2.X
Votes
1
Found in
2022.1
2022.1.0b3
2022.2
Issue ID
1397106
Regression
No
ArticulationBody index hierarchy is incorrect when using GetDriveForces method
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Press the Play button
4. In the Hierarchy window, select the GameObject "revolute joint" (under "root" -> "fixed joint")
5. In the Inspector window, observe the Body Index value under the Arti Force (Script) component
Expected result: The information from the Revolute joint is supposed to come in at index 3 from the GetDriveForces method
Actual result: The information from the Revolute joint comes in at index 0
Reproducible with: 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1 (Articulation Body not supported), 2020.3.30f1, 2021.2.14f1 ('ArticulationBody' does not contain a definition for 'GetDriveForces')
Comments (1)
-
IngemarSkelanderHiab
Nov 03, 2022 11:37
I'm not sure if this is the correct place to write this, but I can reproduce this issue in Beta 13.
I have a demo project where the problem can be seen, if it would help.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a12