Search Issue Tracker
Active
Votes
0
Found in
2022.1.0a1
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100556
Regression
No
GameObjects appear in a different shade when changing the Filter Mode of the Skybox texture
How to reproduce:
1. Open the attached “IN-96913_My_project“ project
2. Open the “SampleScene“
3. Select “Assets/autumn_field_puresky_4k.hdr“ in the Project window
4. In the Inspector window, change the Filter Mode to Bilinear or Trilinear and apply the changes
5. Go to Window > Rendering > Lighting > Lighting window
6. Press “Generate Lighting“
7. Observe the results in Scene view
Expected result: GameObjects in the Scene appear the same
Actual result: GameObjects in the Scene appear in a different shade
Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- Reproducible in Player
- When the Filter Mode is set to Bilinear or Trilinear, it gives the same results after generating lighting
- Only reproduces using bright HDR images
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
- Crash on RuntimeFieldInfo::ResolveType with IL2CPP and returns 0 with Mono when calling GC.GetAllocatedBytesForCurrentThread Method
Add comment