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The reprojection buffers for the volumetric are always allocated even wh...
This issue increases a lot the memory consumption of projects with volumetric fog that are not using the reprojection. Read more
VisionOS module installs incorrectly on Unity 6 and HUB 3.7.0
*Steps to reproduce:* 1. On MacOS and using HUB 3.7.0 download Unity 6000.0.0f1 using this link: unityhub://6000.0.0f1/7bea50d699... Read more
ShaderLab pragmas are no longer allowed in regular include directives
*Steps to reproduce:* 1. Create a new Unity project 2. Create a new unlit shader 3. Create an include file with... Read more
Graph and Camera options for Render Graph Viewer disappear after maximis...
*Steps to reproduce:* 1. Create an HDRP template project 2. Open the Render Graph Viewer window via Window-> Analysis -> Rende... Read more
Rendering Debugger currently selected Menu changes when entering Play Mo...
*Steps to reproduce:* 1. Open an HDRP Project 2. Navigate to Window > Analysis > Rendering Debugger 3. Select Lighting in t... Read more
Shader errors are thrown when using Baked GI Node within the Shader Graph
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/Test.shadergraph” Shader Graph editor 3. Observ... Read more
Component menu elements are duplicated when there are too many MonoBehav...
How to reproduce: 1. Open the “Menu Test 2023“ project 2. Make sure to reimport all assets (Assets > Reimport All) 3. Open the “S... Read more
Crash on D3D12GetInterface when enabling a GameObject using a Sample Ski...
How to reproduce: 1. Open the “IN-73903_repro“ project 2. Open the “Main“ scene 3. Enable the “Particlepeople01“ GameObject Ex... Read more
Noise Sine Wave Node is flickering when connected to Time Parameter of a...
How to reproduce: 1. Create a new High Definition 3D Project 2. Create a new Shader Graph (Right-click in the Project window -> Cr... Read more
[TAA][Shader] Shader warnings are being thrown after building High Defin...
How to reproduce: 1. Create a new High Definition 3D Project 2. Build the Project (File -> Build Settings -> Build) 3. Observe th... Read more
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