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“ArgumentException” errors are thrown and the slider/separator in the An...
Steps to reproduce: Create a new project using the Universal 3D template Open the Animation window (Window > Animation > Anima... Read more
Samples text has no padding on the left side when the Animation window i...
Steps to reproduce: Create a new project using the Universal 3D template Open the Animation window (Window > Animation > Anima... Read more
“TextAutoSize is not supported with the Standard TextGenerator” warning ...
Steps to reproduce: Create a project using Universal 3D template Go to Edit > Project Settings > UI Toolkit Enable "Advanced T... Read more
"PolygonGeometry.ClosestPoint" not returning perimeter point when overla...
Steps to reproduce: Create a PolygonGeometry (with or without a radius) Call PolygonGeometry.Closest point with the point overlappin... Read more
SVG asset Sprite Materials are lost when upgrading to a different Vector...
How to reproduce:1. Open the attached “IN-134714_Before“ project2. Select the “Target“ GameObject in the Hierarchy3. In the Inspecto... Read more
[UI Toolkit] Delete key deletes the incorrect character and allows for a...
How to reproduce:1. Create a new Unity project2. In the Assets folder, create a new UI Document3. Open it in UI Builder4. In the UI ... Read more
"The following asset(s) located in immutable packages were unexpectedly ...
Steps to reproduce: Create a new project using Universal 3D template Go to Edit > Project Settings > UI Toolkit Under Text, en... Read more
Crash on ShaderCompilation::TransientData::StripPasses when building a p...
How to reproduce:1. Open the attached “IN-134092” project2. Navigate to File > Build and Run3. Observe the crash Reproducible wit... Read more
Creating a New Folder with Section in Project window throws “Could not m...
Steps to reproduce:1. Create new Unity project2. In Project window create New Folder with Selection (Right-click > Create > Ne... Read more
"SerializeReference" warning for “U2DToURPPixelPerfectConverter” is thro...
Steps to reproduce:1. Create new Unity project using Built-In 2D Template2. In Hierarchy create Pixel Perfect Camera3. Install Unive... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS