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Fixed

Fixed in 2022.3.28f1, 6000.0.1f1

Votes

1

Found in

2022.3.26f1

2023.2.19f1

6000.0.0b16

Issue ID

UUM-70376

Regression

Yes

Shader errors are thrown when using Baked GI Node within the Shader Graph

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “Assets/Test.shadergraph” Shader Graph editor
3. Observe the Console window

Expected result: No errors are thrown
Actual result: “Shader error in 'Shader Graphs/Test': 'SHADERGRAPH_BAKED_GI': Too many arguments for a macro call” errors are thrown

Reproducible with: 6000.0.0b15, 6000.0.0b16
Not reproducible with: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Comments (3)

  1. noam_2000

    Oct 14, 2024 19:55

    Confirming, still an issue in 2022.3.48.

  2. badjano

    Sep 27, 2024 14:37

    Still happening on Unity 2022.3.48

    how is nobody noticing that baked_gi node won't work on a sub graph? do I have to make a video? just try putting a baked_gi inside a sub graph for god's sake

  3. badjano

    Aug 05, 2024 18:55

    Reproduced in Unity 2022.3.40

    The GI node is inside a subgraph, when it is outside the subgraph inside the shader, the error does not pop, but it does when it is inside the subgraph

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