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Fixed
Fixed in 2022.3.28f1, 6000.0.1f1
Votes
1
Found in
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-70376
Regression
Yes
Shader errors are thrown when using Baked GI Node within the Shader Graph
Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “Assets/Test.shadergraph” Shader Graph editor
3. Observe the Console window
Expected result: No errors are thrown
Actual result: “Shader error in 'Shader Graphs/Test': 'SHADERGRAPH_BAKED_GI': Too many arguments for a macro call” errors are thrown
Reproducible with: 6000.0.0b15, 6000.0.0b16
Not reproducible with: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (3)
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noam_2000
Oct 14, 2024 19:55
Confirming, still an issue in 2022.3.48.
badjano
Sep 27, 2024 14:37
Still happening on Unity 2022.3.48
how is nobody noticing that baked_gi node won't work on a sub graph? do I have to make a video? just try putting a baked_gi inside a sub graph for god's sake
badjano
Aug 05, 2024 18:55
Reproduced in Unity 2022.3.40
The GI node is inside a subgraph, when it is outside the subgraph inside the shader, the error does not pop, but it does when it is inside the subgraph