Search Issue Tracker

Fixed

Fixed in 2022.3.34f1, 6000.0.3f1

Votes

0

Found in

2022.3.26f1

2023.2.19f1

6000.0.0b16

Issue ID

UUM-70289

Regression

No

Crash on D3D12GetInterface when enabling a GameObject using a Sample Skinned Mesh node

--

-

How to reproduce:
1. Open the “IN-73903_repro“ project
2. Open the “Main“ scene
3. Enable the “Particlepeople01“ GameObject

Expected result: The GameObject is enabled and the Editor is running
Actual result: The Editor crashes

Reproducible with: 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Could not test with: 2021.3.37f1 (errors)

Reproducible on: Windows 10, Windows 11 (user’s device)
Not reproducible on: No other environment tested

First few lines of Stack Trace:
0x00007FF88E159CF9 (D3D12Core) D3D12GetInterface
0x00007FF7227A4D87 (Unity) FillTableUNIAndBarrier
0x00007FF7227A191A (Unity) CmdListFillTableUNI
0x00007FF7227AC0AD (Unity) D3D12ComputeState::Transition

  1. Resolution Note:

    Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API.

  2. Resolution Note (fix version 6000.0.3f1):

    Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.