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Fixed in 6000.0.3f1

Under Consideration for 2022.3.X

Votes

0

Found in

2022.3.26f1

2023.2.19f1

6000.0.0b16

Issue ID

UUM-70289

Regression

No

Crash on D3D12GetInterface when enabling a GameObject using a Sample Skinned Mesh node

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How to reproduce:
1. Open the “IN-73903_repro“ project
2. Open the “Main“ scene
3. Enable the “Particlepeople01“ GameObject

Expected result: The GameObject is enabled and the Editor is running
Actual result: The Editor crashes

Reproducible with: 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Could not test with: 2021.3.37f1 (errors)

Reproducible on: Windows 10, Windows 11 (user’s device)
Not reproducible on: No other environment tested

First few lines of Stack Trace:
0x00007FF88E159CF9 (D3D12Core) D3D12GetInterface
0x00007FF7227A4D87 (Unity) FillTableUNIAndBarrier
0x00007FF7227A191A (Unity) CmdListFillTableUNI
0x00007FF7227AC0AD (Unity) D3D12ComputeState::Transition

  1. Resolution Note (fix version 6000.0.3f1):

    Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API.

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