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[XR][Oculus GO][Oculus Quest][URP] Shader doesn't render when MSAA is en...
Repro steps: 1. Open QA attached project repro_1184810 2. Build and run on Oculus Quest/Go 3. Observe the plane with the water shade... Read more
[Android] App crashes on some devices when using additional lights in cu...
How to reproduce: 1. Open the attached user's project "URPShaderAdditionalLightIssue-2021.2.zip" 2. Build and Run on Android device ... Read more
[URP] Global Volume Bloom Post-Processing flickers when object moves in ...
How to reproduce: 1. Open the attached project ("BloomArtifactsBug.rar") 2. In the Scene View move around the "Main Camera" 3. Notic... Read more
[URP] There is no option to upgrade built in shaders to URP
Reproduction steps: 1. Create a new project 2. Install URP package using the package manager 3. Go Edit -> Rendering Expected resul... Read more
URP Renderer asset's "Renderer Features" list item's "Name" text field d...
How to reproduce: 1. Open attached project (1218982.zip) 2. Select the "UniversalRenderPipelineAsset_Renderer" in the Project window... Read more
When drawing objects in event AfterEverything, objects are drawn before...
Expected: When drawing objects in event AfterEverything, objects are drawn before final post-processing Result: When drawing obejc... Read more
[URP] Drag-n-drop texture onto object with URP Lit shader does not assig...
How to reproduce: 1. Open a new URP template project 2. Add a new cube 3. Drag-n-drop a texture from the project window to cube in t... Read more
[URP] Name label in Shader Passes clipped in Preset of UniversalRenderPi...
Name label in Shader Passes clippes in Preset of UniversalRenderPipelineAsset_Renderer Steps to Reproduce: 1. Create a new project ... Read more
[Terrain][URP] Terrain holes aren't clipped from shadow map
Reproduces in 10.4.0 and up Does not reproduce in 7.6.0 Repro steps: 1. create a terrain 2. Paint a hole in the terrain 3. Create a ... Read more
[URP][Magic Leap] ZeroIteration crashes editor while in Playmode on URP ...
Reproduced on Windows desktop machine using an Nvida Geforce 1080ti, running driver version 451.48 [URP][Magic Leap] ZeroIteration ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display