Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
10.0.0
Issue ID
1283631
Regression
No
When drawing objects in event AfterEverything, objects are drawn before final post-processing
Expected: When drawing objects in event AfterEverything, objects are drawn before final post-processing
Result: When drawing obejcts in event AfterEverything, objects are drawn before final post (AA, color grading) or final blit pass.
How to reproduce:
1) Open UniversalRenderingExamples project.https://github.com/Unity-Technologies/UniversalRenderingExamples)
2) Open UnityOcclusionDemo scene
3) Click on the UnityOcclusionRenderer asset and search for the `Character (Render Objects)` feature.
4) In the Character feature change the Event to AfterRenderingPostProcessing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
This is a duplicate of issue #1285641