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[URP] Light culling mask does not work when using Forward+ Rendering Path
Reproduction steps:1. Open project “IN-45840.zip”2. Open “SampleScene”3. Select “URP-HighFidelity-Renderer.asset” in the project and... Read more
Multiple "Pixels per point should be positive" errors are thrown while t...
Reproduction steps:1. Open the "IN-46061.zip" project2. Observe the Console Expected result: No errors are thrownActual result: Mult... Read more
[Android] NewInputSystem does not support Input.backButtonLeavesApp
Steps to reproduce:1. Open the attached user's project "backButtonLeavesApp-bug.zip"2. Make sure that Android is selected as the pla... Read more
Black random circle is rendered on a GameObject when a shadow is cast on...
How to reproduce:1. Open the "IN_45853" project2. Open the "OutdoorsScene"3. Zoom in to the "Plane" GameObject4. Observe the Scene v... Read more
Error "unrecognized identifier error" is thrown when building a project ...
How to reproduce:1. Open the "IN_45656" project2. Press File -> Build Settings -> Build Expected result: project builds succes... Read more
Asset icons are not visible when viewed in Object Picker
How to reproduce:1. Open the “Object_Picker_Icon_Bug“ project2. Open the “Test” scene3. Create an Empty GameObject (GameObject > ... Read more
Error "Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed ...
How to reproduce:1. Open the "IN_45692" project2. Press File -> Build Settings -> Build Expected result: project builds succes... Read more
Painter2D drawn vector image has borders even when no borders are set in...
How to reproduce:1. Open the attached “Painter2D_Border_Issue.zip” project2. Inspect the “ReproDoc” UXML Asset Expected result: Draw... Read more
Editor hangs when opening the Shader Variant Collection Asset
How to reproduce:1. Open the attached project “ShaderVariantCollection.zip“2. Open the “Assets\Shaders\ShadersCollection.shadervaria... Read more
[Windows] Canvas layout displaced when resizing Player's window
How to reproduce:1. Open the attached project “My project (2).zip”2. Build And Run3. Resize the Player’s window Expected result: Can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS