Search Issue Tracker
Fixed
Fixed in 2021.3.32f1
Votes
0
Found in
2021.3.28f1
Issue ID
UUM-41604
Regression
No
Error "unrecognized identifier error" is thrown when building a project for the Android Platform
How to reproduce:
1. Open the "IN_45656" project
2. Press File -> Build Settings -> Build
Expected result: project builds successfully
Actual result: build fails and an error "Shader error in 'VR/SpatialMapping/Wireframe': unrecognized identifier 'DEFAULT_UNITY_VERTEX_OUTPUT_STEREO_EYE_INDEX' at line 38 (on gles3)" is thrown in the Console
Reproducible with: 2021.3.28f1
Not reproducible with: 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproducible on: Windows 10 Pro
Notes:
- Not reproducible when building for WebGL or Windows Standalone Platforms
- There are other errors in the Console ("Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output:")
- Didn’t search for a fixed version because it takes too long
- Couldn’t test with Vulkan Graphics API (“You have enabled the Vulkan graphics API, which is not supported by ARCore.”)
- Project is using Magic Leap plugin
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON
Add comment