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Won't Fix
Votes
1
Found in
2021.3.28f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
Issue ID
UUM-41596
Regression
No
Error "Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output:" is thrown when building the project for the Android Platform
How to reproduce:
1. Open the "IN_45692" project
2. Press File -> Build Settings -> Build
Expected result: project builds successfully
Actual result: error "Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output:
ld.lld: error: undefined symbol: HitTest" is thrown in the Console
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproducible on: Windows 10 Pro
Notes:
- Not reproducible when building for Windows Standalone Platform
- When building for a WebGL slightly different error is thrown: “Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: GetARPointCloud (referenced by top-level compiled C/C++ code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)“
- Project is using Magic Leap plugin
-
Kuhn-Hu
Mar 19, 2024 10:14
I had foud what happend with Bee issue :D
That's because if you use any package or API script incloude [DllImport("__Internal")],you need to have same name .jslib file you called, the file icon in Unity just like a piece of puzzle -
Tech-Unity3d
Jan 06, 2024 14:20
I also facing this type of issue. I delete temp folder file (%temp%) of windows and project folder temp files. Its works for me.
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mark_unity774
Dec 13, 2023 02:06
"This is a problem caused by a old plugin called UnityARKitPlugin that is no longer supported."
What if I'm getting this error but don't have that plugin in the project?
-
adeick8
Oct 23, 2023 20:04
I have this bug as well
-
akshaypro02
Sep 05, 2023 07:28
ant progress this bug
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Resolution Note:
This is a problem caused by a old plugin called UnityARKitPlugin that is no longer supported.