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Won't Fix

Votes

1

Found in

2021.3.28f1

2022.3.4f1

2023.1.2f1

2023.2.0a21

Issue ID

UUM-41596

Regression

No

Error "Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output:" is thrown when building the project for the Android Platform

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How to reproduce:
1. Open the "IN_45692" project
2. Press File -> Build Settings -> Build

Expected result: project builds successfully
Actual result: error "Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output:
ld.lld: error: undefined symbol: HitTest" is thrown in the Console

Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21

Reproducible on: Windows 10 Pro

Notes:
- Not reproducible when building for Windows Standalone Platform
- When building for a WebGL slightly different error is thrown: “Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: GetARPointCloud (referenced by top-level compiled C/C++ code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)“
- Project is using Magic Leap plugin

  1. Resolution Note:

    This is a problem caused by a old plugin called UnityARKitPlugin that is no longer supported.

Comments (5)

  1. Kuhn-Hu

    Mar 19, 2024 10:14

    I had foud what happend with Bee issue :D
    That's because if you use any package or API script incloude [DllImport("__Internal")],you need to have same name .jslib file you called, the file icon in Unity just like a piece of puzzle

  2. Tech-Unity3d

    Jan 06, 2024 14:20

    I also facing this type of issue. I delete temp folder file (%temp%) of windows and project folder temp files. Its works for me.

  3. mark_unity774

    Dec 13, 2023 02:06

    "This is a problem caused by a old plugin called UnityARKitPlugin that is no longer supported."

    What if I'm getting this error but don't have that plugin in the project?

  4. adeick8

    Oct 23, 2023 20:04

    I have this bug as well

  5. akshaypro02

    Sep 05, 2023 07:28

    ant progress this bug

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