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Occasional intermittent frame time spikes when navigating a scene in run...
Reproduction steps:1. Open the “FrameTimeStripped“ project2. Open the “SampleScene” scene3. Enter Play Mode or Build And Run (enable... Read more
Unity Player crashes when built for UWP and using HttpClient.GetAsync()
1. What happened The Unity Player crashes in native code after executing HttpClient.GetAsync() in a script. The crash only happens w... Read more
[URP] Wireframe Draw Mode is not working in the Scene View
Steps to reproduce:1. Open any project2. Set the graphics API to Vulkan3. Ensure there are 3D objects in the scene (simple spheres w... Read more
Scene view pan is not ignored when using custom tools with popup menus
Reproduction steps:1. Open the attached project “ContextMenuIssue”2. Open the “Assets/SelectionUtility/Sample/SelectionUtilitySample... Read more
A texture referenced by a Static struct is reported as an "Unused Loaded...
How to reproduce:1. Open the user-attached project “TestStaticReference”2. Click “Build Settings” and check the “Development Build” ... Read more
Applying the SerializeField attribute to the field generated by the prop...
How to reproduce:1. Open the attached “name.zip” project2. Open the “SampleScene” Scene (Assets > Scenes)3. In the Hierarchy, sel... Read more
Camera is jittering when at large world coordinates in VR
Reproduction steps:1. Open the attached Project “BugRepro”2. Open the Build Settings (File > Build Settings)3. Add “Assets/Scenes... Read more
[Linux] Crash on ImageFilters::ApplyAfterOpaqueFilters() const when sele...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Invector-3rdPersonController/ItemManager/Invector_Invento... Read more
Materials are marked dirty despite the user not making changes
Reproduction steps:1. Open the attached project "material dirty reproducable"2. In Preferences > Asset Pipeline, enable "Verify S... Read more
[IL2CPP] Build fails when using protobuf-net.Grpc
How to reproduce:1. Open the attached Project "GrpcIL2CPPIssueTest"2. Build the Project Expected result: The Build succeedsActual re... Read more
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