Search Issue Tracker
Fixed
Fixed in 2022.3.X, 2022.3.6f1
Votes
0
Found in
2022.3.5f1
Issue ID
UUM-45781
Regression
Yes
[Linux] Crash on ImageFilters::ApplyAfterOpaqueFilters() const when selecting GO in the Scene View while being in the Play Mode
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Invector-3rdPersonController/ItemManager/Invector_InventoryExamples.scene” Scene
3. Enter the Play Mode
4. Open Scene View and select any GO
Expected result: GO is selected without any faults
Actual result: Editor crashes
Reproducible with: 2022.3.4f1
Not reproducible with: 2021.3.28f1, 2022.3.3f1, 2023.1.8f1, 2023.2.0b4
Fixed in: 2022.3.6f1
Reproducible on: Ubuntu 22.04
Not reproducible on: Windows 10
First lines of the stack trace:
0x0055b491a13fdc in burst_signal_handler(int, siginfo_t, void)
0x007fa2b3c42520 in __sigaction
0x0055b4917a6de2 in ImageFilters::ApplyAfterOpaqueFilters() const
0x0055b4917fabc4 in RenderImageFilters(RenderLoop&, bool)
0x0055b4917fb9de in DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&)
Note:
- Sometimes couple of GOs need to be selected for a crash to occur
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment