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Under Consideration for 1.1.X



Found in [Package]


Issue ID




A texture referenced by a Static struct is reported as an "Unused Loaded Asset" in Player

Package: Memory Profiler


How to reproduce:
1. Open the user-attached project “TestStaticReference”
2. Click “Build Settings” and check the “Development Build” and “Autoconnect Profiler”
3. Click “Build And Run”
4. In the Player, click the “Load Scene” button
5. In the Editor, click Window → Analysis → Memory Profiler → Capture New Snapshot
6. Open the captured Snapshot → Unity Objects → Texture2D → PureBlack
7. Observe the Status

Expected result: The status is “Used Loaded Asset”
Actual result: The status is “Unused Loaded Asset”

Reproducible with: 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Couldn’t test with: 2021.3.29f1 (Memory Profiler not working correctly)

Reproducible on: Windows 11 Pro

Note: Not reproducible in Editor

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