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Crash with GraphicsBuffer.CopyCount() on DX11, with intel integrated gra...
Issuing a lot of CopyCount() commands causes the "Failed to present D3D11 swapchain due to device removed" crash. Repro steps :- Ope... Read more
Querying the mapped value of map(…) before ':unityLibrary:compileRelease...
Reproduction steps:1. Create an empty project2. Switch Target Platform to Android3. Set Target API Level at 31 in Edit -> Project... Read more
[Enlighten] UV Charts visualization is not shown with multiple errors wh...
Steps to repro:1. Open the attached project RealtimeGIBug and SampleScene scene;2. In the Preferences window (Edit>Preferences>... Read more
[URP] Decals are not visible in Game view after modifying URP asset prop...
How to reproduce:1. Open the attached "case_1353141.zip" project and Scenes/Test scene2. In the Game view, observe the white Decal3.... Read more
Editor crashes on MonoBehaviour::Transfer<YAMLRead> when installing or r...
Reproduction steps:1. Open the user's attached project ("My project.zip" )2. Open Package Manager3. Remove XR Interaction Toolkit pa... Read more
Crash when opening custom Editor window from Odin Inspector
How to reproduce:1. Open the attached project "ScratchThat.zip"2. In the Menu bar go to Tools > Odin Inspector > Getting Start... Read more
[GPU PLM] Different results are generated when Progressive Updates is on...
How to reproduce:1. Open the user's attached "ProgressiveUpdates" project2. Open the "home_night_2" Scene3. In the Scene view focus ... Read more
Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce:1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor2. Open Assets/Test.... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce:1. Open user's attached project "OverflowSmallRepro.zip"2. Build the addressable groups3. Open the scene Scenes/S... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size