Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2
2021.2.0a9
2021.2.0b4
2022.1
Issue ID
1352923
Regression
No
[GPU PLM] Different results are generated when Progressive Updates is on or off while "Progressive GPU" Lightmapper is selected
How to reproduce:
1. Open the user's attached "ProgressiveUpdates" project
2. Open the "home_night_2" Scene
3. In the Scene view focus on the "Point light(1)" GameObject and the corner it lights up
4. Open the Lighting settings (Window->Rendering->Lighting)
5. Clear Baked Data (drop-down menu on "Generate Lighting"->Clear Baked Data)
6. Generate Lighting
7. Observe the corner
8. Check the "Progressive Updates" option (uncheck if it was checked)
9. Repeat steps 5-7
Expected results: Both times the wall lit by the light looks the same
Actual results: There are white spots on the walls when "Progressive Updates" is off and none when it's on
Reproducible with: 2021.2.0a9, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0a8
Note:
- The issue is not reproducible if Lightmapper is set to "Progressive CPU"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is not displayed in the Inspector window when using Korean characters
- [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0a14